Rules

Fuseki Shogi starts from a bare board: the players build their own opening position first. Once the 40 placements are done it is ordinary shogi. Balance Shogi adds a short procedure at the very start that weighs the first-move advantage against king safety.

Emptynothing on the board
20pieces each, king included
40placements before anything moves
41ordinary shogi from here

How a game runs

Move 1 Move 41 Fuseki Shogi 20 pieces each, placed alternately Ordinary shogi Balance Shogi 19 pieces each, placed alternately Ordinary shogi All that is added: two king placements and one choice of side
The axis is the move number. Balance Shogi adds only the very beginning; move 41 onwards is unchanged.

Fuseki Shogi

  1. The board starts empty. Starting with Sente, the players alternately place their 20 pieces (9 pawns, 2 lances, 2 knights, 2 silvers, 2 golds, 1 bishop, 1 rook, 1 king) within their own first four ranks, one per turn.
  2. Until both players have placed all 20 pieces (40 moves), nothing moves. Only placements.
  3. To avoid a double pawn (nifu), filling all four squares of a file with your own non-pawn pieces is illegal.
  4. From move 41 it is ordinary shogi. Sente moves first. Checkmate wins.

The 20 pieces

The same 20 pieces as the ordinary opening position, placed by you. The king is one of them and may go down at any time.

Where you may place

Gote places here (four ranks)
Sente places here (four ranks)
Only your own first four ranks. Neither player may place on the middle rank.

The nifu-avoidance rule

There are nine pawns and, as in ordinary shogi, two pawns may not share a file — so the nine pawns end up on nine different files. Fill a file with other pieces and no pawn can go there, which forces a double pawn somewhere else. The rule stops it one move early.

✕Filling the fourth square

✕
Three squares of file 7 are already taken by non-pawns. Filling the last one is illegal, whatever the piece.

○One pawn per file

The ranks may differ. Only two pawns on one file are forbidden.

The diagrams show Sente’s four ranks only. Gote’s side works the same way.

The move-40 restriction and the move-41 adjudication

Check and checkmate are not considered during placement: nothing moves, so a player under attack could simply keep placing pieces. That means a king can already be attacked once the 40 placements are done. This site handles it as follows.

Restriction on move 40

○
✕
Sente’s rook bears on the Gote king. Gote’s last placement must block that line (○); placing anywhere else (✕) is illegal.

Adjudication at move 41

Rook and bishop both bear on the king and no single square blocks both. Only then is the move-40 restriction lifted, and Sente wins by taking the king at move 41.
After the 40th placementResult
Gote’s king is attackedNormally impossible: the move-40 restriction forbids it. It arises only when Gote was already in check after move 39 and one piece cannot cover it — then Sente wins at move 41 (the adjudication).
Sente’s king is attackedAn ordinary check. Sente’s last placement (move 39) carries no restriction, and Sente answers the check at move 41.

Balance Shogi

Fuseki Shogi favours Sente: between AIs, Sente wins a little over 60% of games, and the stronger the engines, the wider the gap. Fixing that in the rulebook does not hold — a rule tuned at one strength is wrong at another. Balance Shogi drops the numeric compensation and lets the players themselves weigh the first move against king safety.

The mechanism is how two people share a cake: one cuts, the other picks first (the pie rule). Here, instead of cutting, one player places both kings; instead of picking a slice, the other player chooses to be Sente or Gote. The placer does not yet know which side they will play, so they have no reason to favour either one.

Procedure

Furigoma decides who places the kings. The other player chooses the side.

  1. Placer
    Move 1 — the Sente king
    within Sente’s four ranks
  2. Placer
    Move 2 — the Gote king
    within Gote’s four ranks
  3. Chooser
    ☗ Take Sente☖ Take Gote
    Choose a side
    the position does not change
  4. Sente & Gote
    Moves 3–40 — the rest
    19 each, alternately from Sente

The placement zone, the nifu-avoidance rule, the move-40 restriction and the move-41 adjudication are unchanged. What is new: the first two moves, the choice, and one more restriction, Nihikyō, described next. The kings are already on the board, so 19 pieces each remain from move 3.

Nihikyō

During placement (moves 3–40), each file of your camp may hold at most one of your rook and lances. Dropping a rook or a lance on a file that already holds your rook or a lance is illegal. Only your own pieces count; the opponent’s rook and lances do not. From move 41 the rule no longer applies.

✕A lance on the rook’s file

✕
✕
File 5 already holds the rook, so a lance there is illegal. So is a second lance, or the rook, on file 9 where a lance already stands.

○Rook and lances on separate files

With the rook and both lances on different files, any rank is fine.

It applies together with the move-40 restriction. If a move that would block the attack on your king is ruled out by Nihikyō, that move does not exist. If no blocking move remains, the move-41 adjudication applies as before — and Nihikyō is not lifted. Some legal placement always remains, in every position.

The rule was added on 13 September 2026. The placement AI had come to stack its rook and both lances on one file (a “triple rocket”) in most games, a shape that scored better whether or not the opponent built it too, so more training never wore it out. Its strength lies mainly in the two lances, but banning only those would just have shifted play to rook and lance, so the rook counts as well. Shapes that can be answered by preparing a defence, such as pieces facing each other, are left alone; only stacking pieces that run along the same file is ruled out.

Who places, and who is Sente

Furigoma decides who places the kings; the choice decides the sides. The placer is not necessarily Sente. The game record keeps both.

Why it balances

One pan of the scale carries the first move; the other carries the gap in king safety.

Sente ☗ moves first+ thin king Gote ☖ safe king
The placer looks for the point where these two balance. The same drawing appears on the board screen while the kings are being placed and the side chosen.

Kings of equal safety leave the first move unpaid: the chooser takes Sente and the placer is worse off. Make the Sente king too thin and the chooser takes Gote instead. The placer breaks even only when the gap in safety matches the first move exactly.

So the balance point is set by the placer’s own judgement on the day, not by the rulebook. A stronger opponent moves that point, but no rule has to be rewritten: no measurement, no numeric compensation. The road to this design is in How Balance Shogi came to be.

What the AI does

The AI on this site does not search, either when placing or when choosing. It reads a table once. The table gives Sente’s winning rate for a king pair — Sente’s king here, Gote’s king there, both sides then playing on to the end — for all 36 × 36 = 1,296 pairs.

Those 48 pairs are valued by real games rather than by an engine score — over 600 games each. The table itself is below. Every value in it was measured under the rules before Nihikyō and has not been re-measured.

The value of a single king square, in winning-rate points from Sente’s side. Sente’s king on the left, Gote’s on the right; positive favours Sente, negative favours Gote. Drawn straight from the published table king_pairs_iter2455_games.json.

A king on the front rank (nearest the opponent) is by far the worst square, and the back-rank corners are the best. The spread between the best and worst pair is several times the first-move advantage, so the king squares alone are enough to balance it, with room to spare. How the table was built — and where it was wrong — is in the column.

The three rule sets side by side

Ordinary shogiFuseki ShogiBalance Shogi
Opening positionfixed (one)built by the players (about 1037)
First 40 movesplayedplacements only; nothing moves
Placement restrictions—nifu avoidancenifu avoidance, Nihikyō
King square5i and 5aanywhere in your four ranksthe placer decides both
Choosing sidesfurigomafurigomalook at both kings, then choose
From move 41—ordinary shogi
First-move advantageremainsremains (over 60% between AIs)the placer balances it each game

Game record format

A game is written as USI drops separated by spaces.

Ppiece
pawn
*drop
7file
7th from the right
frank
6th from the top

P*7f means “drop a pawn on 7f”. In Balance Shogi, one extra token follows move 2: choose:sente or choose:gote. Paste a sequence under “Game record” in the menu to replay it.

SFEN during placement is a Fuseki Shogi extension with kings in hand and cannot be read by ordinary shogi software. From move 41 it is standard SFEN.

Sources